When opening packs and using the auto deck builder, it can be tempting to leave these fossil cards unused, even though they can be a fantastic tool for counteracting opponent effects and streamlining a deck
The Leader starts the game
Emerald/Steel Starter Deck List Amethyst/Ruby Starter Deck Overview Starter Deck Strategy This deck has some excellent cards that alone can win the game, but mainly relies on the Rush and Evasive keywords
Spikes like it because it's powerful, makes two dorks upon death, and the abilities are great
Logically, we would have to conclude that the designers (who will generally want cards with equal CMC, equal rarity, and equal power and toughness to be equally strong UNLESS they have ulterior motives like wanting to encourage players to use new mechanics more than older ones or are just attempting to make a "bad" card) believe that dabbing once is worth about the same as flossing three times
All prices have been taken from the cards' TCGPlayer market price, which are subject to change